Trissa 3D is arriving

I’m proud to release version 0.98 of one of my projects, Trissa. Whilst this is not a version intended for the end-user, I’d like to have some more users to find bugs before releasing 1.0. Be warned: this is intended for developers only. There’s no package yet, so you have to compile it yourself. Some screenshots:

\[caption id=”attachment\_142” align=”aligncenter” width=”291” caption=”First screen”\][![First screen](http://www.politreco.com/wp-content/uploads/2009/07/Screenshot0.png “First screen”)](http://www.politreco.com/wp-content/uploads/2009/07/Screenshot0.png)\[/caption\]

\[caption id=”attachment\_143” align=”aligncenter” width=”291” caption=”About menu”\][![About menu](http://www.politreco.com/wp-content/uploads/2009/07/Screenshot01.png “About menu”)](http://www.politreco.com/wp-content/uploads/2009/07/Screenshot01.png)\[/caption\]

\[caption id=”attachment\_146” align=”aligncenter” width=”291” caption=”Options menu”\][![Options menu](http://www.politreco.com/wp-content/uploads/2009/07/Screenshot03.png “Options menu”)](http://www.politreco.com/wp-content/uploads/2009/07/Screenshot03.png)\[/caption\]

\[caption id=”attachment\_147” align=”aligncenter” width=”288” caption=”Start of a 4x4x4 Game”\][![Start of a 4x4x4 Game](http://www.politreco.com/wp-content/uploads/2009/07/screenshot_0.png “Start of a 4x4x4 Game”)](http://www.politreco.com/wp-content/uploads/2009/07/screenshot_0.png)\[/caption\]

\[caption id=”attachment\_148” align=”aligncenter” width=”288” caption=”Choosing first position - Human Player”\][![Choosing first position - Human Player](http://www.politreco.com/wp-content/uploads/2009/07/screenshot_1.png “Choosing first position - Human Player”)](http://www.politreco.com/wp-content/uploads/2009/07/screenshot_1.png)\[/caption\]

\[caption id=”attachment\_149” align=”aligncenter” width=”288” caption=”After some time”\][![After some time](http://www.politreco.com/wp-content/uploads/2009/07/screenshot_3.png “After some time”)](http://www.politreco.com/wp-content/uploads/2009/07/screenshot_3.png)\[/caption\]

\[caption id=”attachment\_150” align=”aligncenter” width=”288” caption=”Minmax Player wins”\][![Minmax Player wins](http://www.politreco.com/wp-content/uploads/2009/07/screenshot_7.png “Minmax Player wins”)](http://www.politreco.com/wp-content/uploads/2009/07/screenshot_7.png)\[/caption\]

I’m putting online also a presentation I gave about this project in my university, Politecnico di Milano. Trissa is the name of the Tic-tac-toe game in italian and I made it as part of a course: Laboratory of Artificial Intelligence and Robotics. Thanks to professor Francesco Amigoni who helped me. [ .odp / .pdf ]

Source code is available at Github. To get the last version with git:

git clone git://github.com/lucasdemarchi/trissa.git

You will need some libraries that may or may not be pointed out by the building system:

  • scons
  • OIS
  • Ogre3D
  • CEGUI
  • Boost

Let me know if you have any trouble to compile it and if you find any bugs. In “TODO” file there are some known bugs.