by Lucas De Marchi
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  • Trissa 3D is arriving

    I’m proud to release version 0.98 of one of my projects, Trissa. Whilst this is not a version intended for the end-user, I’d like to have some more users to find bugs before releasing 1.0. Be warned: this is intended for developers only. There’s no package yet, so you have to compile it yourself. Some screenshots:

    First screen

    First screen

    About menu

    About menu

    Options menu

    Options menu

    Start of a 4x4x4 Game

    Start of a 4x4x4 Game

    Choosing first position - Human Player

    Choosing first position - Human Player

    After some time

    After some time

    Minmax Player wins

    Minmax Player wins

    I’m putting online also a presentation I gave about this project in my university, Politecnico di Milano. Trissa is the name of the Tic-tac-toe game in italian and I made it as part of a course: Laboratory of Artificial Intelligence and Robotics. Thanks to professor Francesco Amigoni who helped me. [ .odp / .pdf ]

    Source code is available at Github. To get the last version with git:

    git clone git://github.com/lucasdemarchi/trissa.git

    You will need some libraries that may or may not be pointed out by the building system:

    • scons
    • OIS
    • Ogre3D
    • CEGUI
    • Boost

    Let me know if you have any trouble to compile it and if you find any bugs. In “TODO” file there are some known bugs.


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