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Trissa 3D is arriving
I’m proud to release version 0.98 of one of my projects, Trissa. Whilst this is not a version intended for the end-user, I’d like to have some more users to find bugs before releasing 1.0. Be warned: this is intended for developers only. There’s no package yet, so you have to compile it yourself. Some screenshots:
I’m putting online also a presentation I gave about this project in my university, Politecnico di Milano. Trissa is the name of the Tic-tac-toe game in italian and I made it as part of a course: Laboratory of Artificial Intelligence and Robotics. Thanks to professor Francesco Amigoni who helped me. [ .odp / .pdf ]
Source code is available at Github. To get the last version with git:
git clone git://github.com/lucasdemarchi/trissa.git
You will need some libraries that may or may not be pointed out by the building system:
- scons
- OIS
- Ogre3D
- CEGUI
- Boost
Let me know if you have any trouble to compile it and if you find any bugs. In “TODO” file there are some known bugs.
2 Trackbacks / Pingbacks
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[...] I’d like to clarify a thing about the name: in contrary to what I said, “trissa” does not mean “tic-tac-toe” in italian. The right name in italian [...]
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[...] dimensions. It’s actually fun to play, and you can find some screenshots (and the code) on a past blog post. I didn’t have time to continue maintaining it, but the part that I liked more was actually [...]









Trissa – update status @ Politreco October 14th, 2009 at 16:26