Trissa 3D is arriving

I’m proud to release version 0.98 of one of my projects, Trissa. Whilst this is not a version intended for the end-user, I’d like to have some more users to find bugs before releasing 1.0. Be warned: this is intended for developers only. There’s no package yet, so you have to compile it yourself. Some screenshots:

First screen

First screen

About menu

About menu

Options menu

Options menu

Start of a 4x4x4 Game

Start of a 4x4x4 Game

Choosing first position - Human Player

Choosing first position - Human Player

After some time

After some time

Minmax Player wins

Minmax Player wins

I’m putting online also a presentation I gave about this project in my university, Politecnico di Milano. Trissa is the name of the Tic-tac-toe game in italian and I made it as part of a course: Laboratory of Artificial Intelligence and Robotics. Thanks to professor Francesco Amigoni who helped me. [ .odp / .pdf ]

Source code is available at Github. To get the last version with git:

git clone git://github.com/lucasdemarchi/trissa.git

You will need some libraries that may or may not be pointed out by the building system:

  • scons
  • OIS
  • Ogre3D
  • CEGUI
  • Boost

Let me know if you have any trouble to compile it and if you find any bugs. In “TODO” file there are some known bugs.

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